Hi!
I'm a gameplay programmer,
living in Brazil.

Summary

Senior game programmer for +8 years in the game industry, always in small to mid-size indie companies (~10-100 people). During that time, I obtained my bachelor and master degree in computer sciences. I have published one major title and several small ones. I also led a small developer team back in 2012 and teached programming for four years.

Skills

  • Deep Learning, G.O.A.P., Fuzzy logic and other A.I. techniques

  • Unity3D, Unreal Engine 4 and GODOT engines

  • FMOD, NGUI, Photon Multiplayer SDK, Facebook API, Kontangent, Google Analytics API and many other plugins

  • Build management with TeamCity

  • Machine Learning with Theano Python library

  • C#, C++, SQL, Python, PHP, JQuery

  • Project management with Scrum Agile and Jira

Interests

Videogames; Tabletop games; RPG; Fiction books; Artificial Intelligence; Game Design; Applied Psychology; Philosophy; Data Analysis; Design Patterns; Storytelling Patterns; Archery; Kenjutsu; Super-heroes; Mythology; Cyberpunk; Sci-Fi; Space Operas; Heavy Metal; Synthwave; Audio Editing; Anime; Mangas;

Miscellaneous

  • 3 years of experience outside industry as fullstack developer

  • One of the founders of MSDev-ES, group of developers and Microsoft “evangelists”

  • Worked as a volunteer in 2006 on a project for poor children

  • Worked overseas in USA back in 2007

Portfolio Highlight

Heavy Metal Machines

Currently on this game since 2016. Heavy Metal Machines is a fast-paced free to play car battle that combines unique gameplay on a post-apocalyptic world of Heavy Metal. Find out more on http://heavymetalmachines.com/

Published Games Showcase

Here you find some games that I have worked in the past

Rising (2016)

Rising was a isometric shoot'em up. Although promising, the early access sales didn't cover the 1 year development cost and the studio was shutdown shortly after.

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Faeries vs Darklings (2011)

Published by Atari on Facebook, Faeries vs Darklings was a 3-match game. It won best gameplay award on Brasil Game Show 2011

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Physiojoy (2014)

Physiojoy is a serious game designed to aid the evaluation and recovery of motor coordination and cognitive functions in patients undergoing physiotherapy treatment through the use of Kinect.

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Esther Art Galley (2009)

Esther was a Dinner Dash clone with an art gallery theme. It won Brazilian Game Show's Gameplay Award in 2009

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Watts (2012)

Watts was an Advergame developed for EDP in partnersip with Instituto Ideias with the goal of raising children's awareness to the importance of conserving electricity.

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Microkids (2011)

Microkids Studio is an educational software designed for children between 6 and 12 years old that stimulates their creativity by offerring them tools to create illustrations, comic books, banners, posters, write their own stories and create slide shows. It was an ongoing project for many years.

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Unpublished Games

Here are some games that I have worked on, but it didn`t see green light for various reasons

Aces High

Aces High was a Multi-Platform Air Combat MOBA. It was expected to 2017 Q1

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Sword of Fireheart

Sword of fireheart was supposed to be a Strategy Tactics game. It later became more action and it is now available on http://bit.ly/SoFHAwake

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Poker Races

Poker Races was a social game that mixes racing with poker matches, creating a fun puzzle-like experience full of challenges.

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THERE WERE MORE GAMES I`VE WORKED WITH, BUT THEY ARE NOT RELEVANT ENOUGH. CHECK OUT THE SIDE MENU FOR EVEN MORE GAMES I`VE WORKED
BESIDES THEM, I HAVE BAZZILIONS SMALL ADVERGAMES (1~2 MONTHS DEV) I'VE MADE DURING MY CARRER

Get in touch at contato@rafaelhrasko.com